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Enumeration FilterMouseState

Filter the mouse strokes intercepted.

The filter works as a bitfield, so combine flags using bitwise operators:

const wheelsFilter = FilterMouseState.WHEEL | FilterMouseState.H_WHEEL; // Wheel events only.
const filter = FilterMouseState.ALL ^ FilterMouseState.MOVE; // Excludes the movement strokes.

Index

Enumeration members

ALL

ALL = 65535

BUTTON_1_DOWN

BUTTON_1_DOWN = 1

BUTTON_1_UP

BUTTON_1_UP = 2

BUTTON_2_DOWN

BUTTON_2_DOWN = 4

BUTTON_2_UP

BUTTON_2_UP = 8

BUTTON_3_DOWN

BUTTON_3_DOWN = 16

BUTTON_3_UP

BUTTON_3_UP = 32

BUTTON_4_DOWN

BUTTON_4_DOWN = 64

BUTTON_4_UP

BUTTON_4_UP = 128

BUTTON_5_DOWN

BUTTON_5_DOWN = 256

BUTTON_5_UP

BUTTON_5_UP = 512

H_WHEEL

H_WHEEL = 2048

Horizontal wheel movement.

LEFT_BUTTON_DOWN

LEFT_BUTTON_DOWN = 1

LEFT_BUTTON_UP

LEFT_BUTTON_UP = 2

MIDDLE_BUTTON_DOWN

MIDDLE_BUTTON_DOWN = 16

MIDDLE_BUTTON_UP

MIDDLE_BUTTON_UP = 32

MOVE

MOVE = 4096

Mouse movement.

NONE

NONE = 0

RIGHT_BUTTON_DOWN

RIGHT_BUTTON_DOWN = 4

RIGHT_BUTTON_UP

RIGHT_BUTTON_UP = 8

WHEEL

WHEEL = 1024

Vertical wheel movement.

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